Visit Costa Rica Natural Paradise for the adventure of a lifetime with Casino Jazz.
Visit Costa Rica Natural Paradise for the adventure of a lifetime with Casino Jazz.
Dummy rummy is a variation of rummy for two to four players. It is played with two standard decks of cards, including four jokers, for a total of 108 cards. The jokers and twos are wild.
Each player is dealt thirteen cards. During each hand, the object is to complete the appointed meld set and get rid of as many cards as possible. When one player gets rid of all of their cards, the cards remaining in the rest of the players hands score penalty points. The player who completes all twelve meld sets with the least points wins.
As in most rummy games, melds consist of either sets of equal cards, or runs of consecutive cards. Wild cards may be substituted for any number of cards in a set or run.
A set consists of cards of equal rank – for example three threes or five queens. In this variation, sets may contain two cards of the same suit (eg.two 9 of hearts.)
A run consists of cards of the same suit in sequence, such as 2-3-4-5 of hearts. Aces can be high (J-Q-K-A) or low (A-2-3-4) but not both (K-A-2-3)
Twos and jokers are wild and can be used to represent any desired card. Once played however, they must remain in play, and cannot be replaced with the card which they represent.
There are twelve meld sets each player must complete as follows:
If a player is unable to complete the appointed meld set, they must try again on the next hand.
The player to the left of the dealer begins, and the turn to play continues clockwise. A turn consists of drawing, melding and discarding
1. If you want the top card of the discard pile, take it and add it to your hand.
2. If you do not want the top card of the discard pile, take a face down card from the top of the undealt stock cards.
If the player has already played their meld set, they must draw from the undealt stock cards.
Once you have drawn, you may place your meld set down if you are able. On subsequent turns, players may only add to existing melds, as melds outside of the prescribed meld sets are not allowed. You can, however, add to another players' melds.
The final part of each player's turn is to discard one card from their hand face up onto the discard pile.
The objective is to meld or discard all of one's cards, and the play continues until one player manages to “go out” by getting rid of all the cards from their hand. You must always end your turn by discarding.
As soon as a player goes out, the hand is scored. The player who went out counts nothing for this hand. The opponents count the total value of the cards remaining in their hand. The value of the individual cards is a follows:
each 3,4,5,6,7,8,9 (5 points)
each 10,J,Q,K (10 points)
each ace (15 points)
each 2,joker (20 points)
The value of their hand is added to their running total.
The player that completes all twelve meld sets with the lowest score wins.